Used with GURPS Supers, it provides gadgets for heroes and villains. Inserted into a GURPS Horror campaign, Ultra-Tech technology can. GURPS LITE is available in PDF format from You may distribute this PDF file freely under the above restrictions, and post copies of . Super Climbing. 3/level. 67, SU46 Super Swimming. 10/level. Surge .. This is an alphabetical listing of all skills in GURPS, along with type, defaults and .

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John ; Thibault, Daniel U.

Archived from the original PDF on 18 October These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones. The Korean publisher Dayspring Games Hangul: These handbooks give a streamlined method for spacecraft construction and combat.

GURPS Supers

Retrieved from ” https: Beyond Role and Play: These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts. Brief review at OgreCave. Retrieved from ” https: These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS such as “Banestorm”, a fantasy setting, or “Infinite Worlds”, about exploration of parallel universes or independent of it such as the Star Trek universe.


The following fictional settings are adaptations of preceding fictional works originating in novels:. Teralogos News -Second Quarter”. By using this site, you agree to the Terms of Use and Privacy Policy. Teralogos News -Fourth Quarter”. Several books were produced in Japanese, mostly by the Japanese company Group SNEand published by various publishers. Yes, “Jumper” is a very superhero power but I asked him about that and he said that it wasn’t really his style.

Since you want more than what’s in that taste, is there any reason why you’re not just getting the full GURPS core book? Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected.

The first edition was published in If this question can be reworded to fit the rules in the help centerplease edit the question.

List of GURPS books – Wikipedia

So, my question is how can I bring more “superhero” powers into my game? Views Read Gurpx View history. In Markus Montola and Jaakko Stenros.

These books describe how to design and play campaigns in a particular genresuch as fantasyscience fiction or detective fiction. Archived from the original on This page was last edited on 18 Septemberat GURPS Powers is the source book you really need, but you’d need the full Basic Set both volumes and possibly other source books to use it properly.


Views Read Edit View history. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.

Pages using deprecated image syntax. You have enough there to create the Human Torch all the fire spellsIceman instead of fire use iceWolverine continuous Minor healingQuicksilver HasteArchived from the original PDF on 5 January From Wikipedia, the free encyclopedia.

Planetary Record and Worksheet”. Runal Saga is a popular fantasy background.

List of GURPS books

Teralogos News -First Quarter”. Gurps Locations is a series of 5 sourcebooks: Traveller was originally published in by Game Designers’ Workshop.

Avoid asking multiple distinct questions at once. Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer.