View Elisenda Ardevol’s profile on LinkedIn, the world’s largest professional community. Elisenda has 4 jobs listed on their profile. See the complete profile on . With a doctoral degree from the Universitat Autònoma de Barcelona (UAB), Elisenda Ardèvol is Professor of Social and Cultural Anthropology at the UOC. Participant. Elisenda Ardèvol. Lecturer in Social and Cultural Anthropology in the Studies of Art and Humanities at the Universitat Oberta de Catalunya.
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A Practice Theory approach more. They may not have any qualification to accredit their expertise but they must know what they are talking elsienda. Forum Qualitative Social Research. Videogame as Media Practice. The examples described show how different practices enable and enhance mediations that are material, visual and digital at the same time and how these practices are performed by the group while they shape their collective identity.
EASA Media Anthropology Network – Elisenda Ardevol
Social Research Methods and Methodology. We can say that new forms of curating, new curators and new opinion leaders are appearing, and what we have seen in the aforementioned project is aedevol young people have their own channels of recognition and the YouTubers of reference through whom they find out about other consumer products of interest.
For example, I was recently talking to a friend who is an engineer.
In fact, there are many more synergies than we think but that are not apparent. Uses of the Internet in European Ethnographic Research more.
Based on Practice Theory approach, as a theoretical framework, the article stands as an example of the study of photography that moves away from a representational or aardevol approach towards a performative one. By incorporating in-depth understandings of the ABSTRACT Our aim in this article is to explore videogames as new media practices, not in isolation but as part of broader media transformations related to the development of current digital technologies. Your research has a very interdisciplinary approach.
elidenda Theorising Media and …. Videogames are the product of a Click here to sign up. Reflexiones sobre la …. Skip to main content. This paper presents a number of examples from ethnographic fieldwork with a group of amateur photographers in Barcelona.
This research project is funded by the Spanish Ministry of Economy, Industry and Competitiveness and is based on the hypothesis that there is a relationship between the new forms of digital creation, the future visions and the new collaborative and participatory production practices, which has a great deal to do with how we conceive social innovation; in other words, technology at the service of citizens.
Media Ethnography and Media and cultural practices. Does society adequately value social sciences research?
Elisenda Ardèvol: “Social sciences research helps design citizens”
I asked him what his work was and he said he manufactured cars. Visualidades y materialidades de lo digital: One of the questions I studied concerned self-production on YouTube and the popular culture surrounding it with the phenomenon of prosumers ; that is, consumers who also produce. First, can you broadly explain the nature of your research activity? Wiley Online Library Publication Date: Game pleasures and media practices more.
A Companion to Anthropology of Europe. With the arrival of now-established channels like YouTube inaudiovisual media began to have an increasingly greater impact on the Internet, and society also expressed itself through photography, video and audio.
In short, it is elisendda audience who validates their knowledge. Advances in Visual Methodology, Sage This meant a natural confluence between what I had been doing, anthropological studies on the media, and virtual ethnography or digital and online anthropology.
Helsinki Photomedia Conference Digital ethnography and media practices more. To conclude the interview, can you recommend a film?
The new opinion leaders combine knowledge, passion for what they do and communication skills.