CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.
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Just like with the happy red-green pieces before, sometimes you will come to an F2L situation that you’ve solved many times, but solve it in a different way because you want to set up the next F2L pair for easy solving. This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:.
You now know the basic ideas of F2L. There are, however, some more optimal algorithms. It’s ok, no one has to know. The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. So the first algorithm orients all the last layer pieces makes them all face the right way, i.
Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel f22l smug because you already know it.
Don’t start by learning those algorithms. Turning the whole cube in your hands is a 3xx3 waste of time. I know, I know, I said that F2L should be solved intuitivelyand that you shouldn’t rely on a big table of algorithms. Both algorithms solve the F2L pair and use the same number of moves.
Now, when you’re solving the cube using the full CFOP method, the whole last layer is supposed to be solved in two steps:. You will have to rely on them in practically every t2l until you learn every other OLL and PLL algorithm, which will take you some time and effort.
How To Solve The Second Layer Of The Rubik’s Cube (F2L)
Full CFOP takes some dedication. If one or both pieces are stuck in another slot, you can simply move them out by r2l random pieces from the top layer into that slot.
A total of four corner edge or ‘CE’ pairs are made and inserted to solve the first two layers. Being v2l to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red.
In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into their designated locations “the slot”. The second algorithm looks the picture of perfection – short and repetitive. I shall now try to explain some further concepts that you can use to improve your F2L. Move on to the 3d3 sections, but keep starting with the cross on the bottom.
Even if you understand the basic ideas above, it isn’t always obvious how best to proceed. In most cases those algorithms are simply the intuitive pair-and-insert procedure optimized with moves such as x, y, d, etc.
First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki
Even though you can already solve this case using the beginner way, I would take the time to practise and learn this algorithm now. As above, you might now need to turn the top layer to realign the corner pieces.
Algorithm helper Toggle algorithm helper. As mentioned above, the sections in this method don’t have to be learned sequentially. Fortunately, there is a huge algorithm database for your perusal, where you can find the perfect algorithms for you.
However, there is such a list on the algorithms pagewhere you can see each F2L case and how to solve it. You will also have noticed that the first two brackets are written in red.
F2L Algorithms – CFOP SpeedSolving F2L #41 Cases
But because you’re not a beginner any more, you ff2l be a little clever if you find yourself presented with this:. Compare these two algorithms:. This idea does not mean that the previous advice of how to perform the algorithms is redundant.
Case 4 Corner on Bottom, Edge on Top.
They also tend to use more double layer turns like d as opposed U y’. For 3x, here are two ways of pairing the corner and edge pieces:. At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair.
For each case, there will be a “method” how to convert it to one of 33x basic cases and an “algorithm” in with a bullet in front of it.
That’s f2p there’s a big scary table of algorithms lurking on the algorithms pagebut because we’re using our clever 2-look shortcut, you only need to know the following seven. Case 1 Basic Cases.